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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
2
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Posted - 2012.12.05 20:55:00 -
[1] - Quote
I fly an apoc navy issue (usually pulse fit with tracking comp x1 and enhancer x1 all going fine until i met beast lord/savage lord spawn, couldnt touch them for **** tried several different ammo types including radio and couldnt hit them at all at point blank range,
today i decided to refit my apoc to beam fit with radio ammo still cant hit them with the hacked disrupters
also i read alot of dominix players are having troubles losing drones so I decided to try and get them to aggress my drones giving me some leeway to shoot them, did it work for the turret pilot, NO |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.06 19:42:00 -
[2] - Quote
we shoould be able to fly ships we trained for and not be forced to fly tengus n **** i want my sp back! |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.06 20:20:00 -
[3] - Quote
I would feel alot more at ease if this was confirmed to, but of course... |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.07 07:32:00 -
[4] - Quote
its idiotic to say the least and tachs dont work to well since it affects tracking also, meaning even with the spawn landing at <10km they still get out of tach/radio range due to the **** tracking and then the TD is in effect as I have less than 20km range with optimal + falloff... this is with tracking comps and tracking enhancers.. I agree maybe it should effect fall off to but not by this much...most of the other ewar is counterable by modules but not this... |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
4
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Posted - 2012.12.07 08:02:00 -
[5] - Quote
update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
5
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Posted - 2012.12.07 11:52:00 -
[6] - Quote
Spc One wrote:vice vortex wrote:update, decided to try something else with my normal fit and went belt ratting yayyyy
i run into a spawn of 2 cruisers and 2 loyal cruisers(td)
Both loyals TD me
radio large with mega modulated pulse energy beam- 10km optimal 12km falloff o.oo74 tracking rat is 7km away from me cannot touch him of course not, your tracking is way to slow even if you web that target down. You need 2 webs + pulse lasers to kill a frig. thats with pulse guns though and since my 2 utility slots are taken by tracking comps I cant fit any webs, not to mention im still never going to hit with radio since my optimal is blown away and what 200 dps i have with radio will do nothing anyway,,,it needs fixing bigtime, and of course there is the possibility of running anoms/missions with others, but im not keen on half reward systems |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
6
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Posted - 2012.12.07 22:45:00 -
[7] - Quote
Nicolai Xperte wrote:we got DEV'd our voices have been heard now for the live results show next week 
this is good news! lets hope they fix it and test it for themselves this time :( |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
7
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Posted - 2012.12.10 18:31:00 -
[8] - Quote
still no new news on this i dont want to adapt i want to fly the ship ive been training for....I like how yalll say this **** until an update comes out which affects you |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
7
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Posted - 2012.12.12 20:39:00 -
[9] - Quote
Confirming after patch that even when npcs stop disrupting the effects still remain and it remains a problem... |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
9
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Posted - 2012.12.17 19:44:00 -
[10] - Quote
is this fixed yet? |
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vice vortex
Kiith Paktu Curatores Veritatis Alliance
53
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Posted - 2013.01.21 12:55:00 -
[11] - Quote
back again :) this is getting slightly ridiculous now, seems they care more about updating all the newer problems and delaying the older, submitted bug reports with pics etc to bug report thread.. of course the problem is still permanent disruption even when it shows know module against me is in effect there were some lines of log that stood out among the rest which maybe related to this problem, i bug reported this several days ago, petitioned it maybe a month ago??
05:43:52trinity::MainwarningUnable to get valid locator count for 'locator_turret_'. Too many turrets used even with fallback
x8 which is coincidentally the amount of turrets i use.
I'm actually getting tired of logging into eve now simply because its worthless, i cant pvp cos i cant pve and i cant pve cos of ccp.... I made an amarr pilot to fly amarr ships with amarr turrets and NOTHING else, sandbox my arse.
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vice vortex
Kiith Paktu Curatores Veritatis Alliance
56
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Posted - 2013.01.21 19:15:00 -
[12] - Quote
Vexy Tube wrote:I'm quite a new pilot and just started level 2 missions with my shiny Omen. However after 2 missions I started to get missions with 2-3 ships that use tracking disruptors on me, this takes my weapons from 20-30km to 2-8km + I cannot hit them at that range.
My skills are not good enough for my drones to kill those ships that TD me :(
Had to quit the mission. My tank is fine, but I could not kill/hit them....
welcome to new eden vexy tube, a place that was meant to be newbie friendly :( hope you find a way to resolve this :) |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
57
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Posted - 2013.01.22 12:04:00 -
[13] - Quote
DEVS GIVE US SOME NEWS PLEASEEEEE please feel free to report this post if it gets at least a little feedback |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
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Posted - 2013.01.24 09:14:00 -
[14] - Quote
GrymTruth wrote:I filed a couple of bug reports.
Ive ran into near perma jam and definitely perma tracking disruption.
My bug reports were responded with "We are aware of this issue".
So i invested 3 days in PI skills to make some passive income while i train for missles/caldari ships.
Im really looking around at the moment and wondering if it was a mistake to come back to EVE. Besides graphics the game seems to be moving backward instead of forward.
thats the exact same thing they said to me! and I've found nothing of an update since then, no dev input, no forum related posts, nothing! really miffs me off. even if they just took a little time, reversed what they did and looked at it properly before applying it again id be happy. do they even test this **** before release? |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
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Posted - 2013.01.24 09:19:00 -
[15] - Quote
pains me to see this has a dev tag with a few measly words weeks ago! should have a tag reading- Quote:devwozhere but now i'm not we working on dust now, fak u lot |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
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Posted - 2013.01.24 11:29:00 -
[16] - Quote
seth Hendar wrote:N4k0 wrote:same here... Sansha Missions like Blockade are like undoable.
TD effect still beeing applied to your ship however npc- module isn't active anymore can be confirmed as well.
Debuffs are only gone, when the target that using it invisibly is destroyed.
...filling bug report... just ran 2 sansha blockades (lvl4 in lowsec), one in loki, the 2nd in my machariel, doesn't took longer than usual, just had to be a bit more carefull managing drones since they took aggro more often.... same regarding several anoms (combat ones with sanshas) still being TD but no more effect tan usual maybe closing in and managing transversal speed could be the answer? does sansha affect fall off at all if you have noticed? it seems alot of matar players are having no problem at all while us pulse/beam shooters cant hit afor beans |
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